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Decoded match
Match
Roster—
Match timeline—
Schematic positions—
Our own schematic from extracted structure and camp coordinates plus raw replay positions. No Blizzard battleground artwork, minimap image, lanes, terrain, or inferred regions are drawn.
Costly deaths—
Ranked by observed dead-window length and the victim team's structures lost during that window. This is an association, not a claim that a death caused the loss.
Jungle camps—
Decode coverageLIMITS
Win probabilityESTIMATE, NOT COACHING
A statistical estimate from team XP, level, structures, and recent deaths. It can be wrong and is not client validated. Team 1 and Team 2 are replay team ids; the mapping to in-game sides is not validated.
Art and data provenanceATTRIBUTION